
Picking the best Cyberware is crucial to V’s survival in Cyberpunk 2077. Cyberware has received a significant overhaul as part of the game’s Update 2.0 and Phantom Liberty DLC, with new and reworked Cyberware available from Ripperdocs all over Night City. However, high-end Cyberware is expensive and hard to upgrade, so it’s important to prioritize the best implants.
V can install Cyberware in ten different body parts: Legs, Integumentary System, Circulatory System, Nervous System, Hands, Skeleton, Face, Arms, Operating System, and Frontal Cortex. Implants can have various functions, ranging from passive Armor to enabling double jumps. It’s also worth noting that although V is practically immune to cyberpsychosis, the new Cyberware Capacity mechanic limits how much they can install at once.
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Gorilla – Arms Cyberware
Break Down Some Doors
Gorilla Arms aren’t the most sophisticated Cybeware option in Cyberpunk 2077, but there’s something to be said for their baseline efficiency. While some other Arms options open up subtler combat opportunities, Gorilla Arms go for the knockout punch, increasing V’s physical melee damage and introducing the possibility of inflicting Bleed on enemies.
The biggest benefit of Gorilla Arms, however, is their increase to Body attribute checks. Pick these up early enough in a playthrough, and that can open up a new world of opportunities for V. Combat prowess is fun, but busting down doors with pure strength is even more engaging. While these aren’t for players interested in stealth or tactical combat, everything deserves to go a little wild in Night City every now and then.
It’s also possible to opt for Gorilla Arms that deal different types of damage, like Thermal or Electric. Unless you’re opting for a specific build, though, it’s hard to go wrong with the original.
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Kiroshi “The Oracle” Optics – Face Cyberware
Scan Everything In Sight
The Kiroshi “The Oracle” Optics are arguably the best pick for optics, as they significantly upgrade V’s scanner. Aside from scanning Phantom Liberty’s Minor Arcana Tarot Cards, the scanner is also handy for surveying the environment. V’s scanner will highlight all enemies, including any behind cover when using these optics within 17.5m. They can also highlight cameras and turrets within 35m and all explosive devices and traps within 28m.
It’s an excellent upgrade that provides V with lots of information, allowing you to plan combat encounters. Many Side Jobs and Gigs involve entering dangerous locations filled with hostile machines and traps. Seeing and avoiding these threats gives V a crucial advantage when doing mercenary work.
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Fortified Ankles – Leg Cyberware
One Powerful Jump Upgrade
Running around Night City with only V’s basic jump is a major missed opportunity, which makes a good Leg Cyberware upgrade a must. One strong option comes in the form of the Fortified Ankles, which allow V to perform charged jumps that clear more distance. These also increase V’s armor by 35 or more, making them a strong defensive option as well.
As charged jumps take a little time, they won’t save V from every situation, but they open up a lot more opportunities when navigating Night City and can ultimately give her a larger boost than any other leg upgrade. The only reason not to get Fortified Ankles is if another leg upgrade seems more attractive, and there’s one that might very well win out — the Reinforced Tendons.
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Reinforced Tendons – Leg Cyberware
The Reinforced Tendons Cyberware was among the best Cyberware in Cyberpunk 2077, even before the latest update. Following the overhaul, they’ve been slightly reworked and improved. Having Reinforced Tendons allows V to double jump, which may seem like a minor upgrade, at least on paper. However, in practice, there are countless situations where double jumping proves useful.
Apart from combat encounters, certain Gigs also become much easier to complete with a double jump. V can jump to previously inaccessible areas, bypassing guards and security systems and finding simpler, shorter routes to their objective. It’s great for builds that focus on being quick, quiet, and efficient. On top of that, they’re also now attuned to V’s Reflexes stat, granting an extra 0.1% boost to Crit Chance for each point V puts into their Reflexes stat.
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Memory Boost – Frontal Cortex Cyberware
Get Additional RAM When You Defeat Enemies
Most Frontal Cortex Cyberware is designed to benefit hacking-based builds in Cyberpunk 2077; when equipped with Memory Boost, V gains additional RAM for each enemy they neutralize, allowing them to unleash additional quick hacks. Luckily, this isn’t limited to Quickhack kills, so a series of quick kills allows V to regenerate their RAM rapidly.
When using Memory Boost, choosing an advanced cyberdeck with a high amount of RAM is worth it. Having a less advanced Cyberdeck with reduced RAM means additional RAM units generated by kills can be wasted. Memory Boost is an essential pick for hacking-based builds and an excellent tool for improving V’s hacking capabilities.
For a different approach to hacking, pair Bioconductor Cyberware, which allows Quickhacks to deal critical hits, with the Overclock Perk.
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Cellular Adapter – Integumentary System Cyberware
Gain Various Defensive Bonuses
The Cellular Adapter is one of the most unique implants V can install, as it requires the Built Different Perk to work. Built Different becomes available once V has a Technical Ability attribute of 15 and is an excellent choice for tech-based builds. Following the update, V no longer gains protection from clothing and instead gains Armor from Skeleton and Integumentary System Cyberware. As such, V needs implants in these slots to protect themselves.
The Cellular Adapter adds a significant amount of Armor, enhancing V’s damage protection and granting a broad range of useful benefits tied to V’s Technical Ability attribute. This includes:
- Explosion Resistance (an extra 1% per point),
- Increased Tech Weapon damage (an extra 0.5% per point)
- Reduced Health Item Recharge time (0.5% per point)
- Grenade Item Recharge time (0.5% per point).
As such, it offers the broadest range of defensive bonuses of any defense-focused Cyberware. Its effects are also largely passive, making this implant extremely useful in all combat encounters, including against tough bosses like Phantom Liberty’s Chimera war robot.
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Epimorphic Skeleton – Skeleton Cyberware
More Health And Armor
Much like the Cellular Adapter, the Epimorphic Skeleton Cyberware offers additional protection. Unlike the Cellular Adapter, however, the Epimorphic Skeleton is extremely basic. V receives extra health and a massive chunk of additional Armor (an impressive 190 Armor at Tier 5). It’s a solid choice for all builds, but players focused on getting up close and personal using a Blunt Bruiser build to benefit the most.
It’s also tuned to V’s Body stat and adds a few extra points of health based on that stat. However, even without this bonus, it’s still a fantastic all-around boost to V’s survivability.
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Atomic Sensors – Nervous System Cyberware
Stay Stealthy With Additional Movement
The Atomic Sensors Cyberware increases V’s movement speed relative to nearby enemy detection. Essentially, the closer V is to being detected by an enemy, the faster they move. It’s limited to a 56% boost to movement speed at 80% enemy detection, but it’s still one of the best choices for stealth-based builds in Cyberpunk 2077. The implant lets V use enemy detection to move even faster, executing stealth takedowns before enemies can respond.
It’s also tuned to V’s Cool Stat and adds an extra 0.2% to the headshot and weak spot damage for each point. V can use the Atomic Sensors to evade enemy detection and deal extra damage with their stealth headshots.
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Heal-On-Kill – Circulatory System Cyberware
Regain Health From Killing Enemies
Heal-On-Kill restores a small percentage of V’s health whenever they neutralize an enemy. Regardless of how V neutralizes an enemy, the health restoration effect triggers, so it works for most, if not all, builds, including Cyberpunk 2077’s best melee builds.
It’s worth noting that the Circulatory System has several open slots for additional Cyberware, so players can still install other Cyberware that fits their build. It’s also tuned to V’s Intelligence and slightly boosts damage. Unlike some Cyberware, which only fits certain specific builds, Heal-On-Kill is a general, all-purpose bonus that’s worth having in all of your playthroughs.
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Monowire – Arms Cyberware
Use Razor-Thin Threads To Defeat Opponents
All of Cyberpunk 2077’s Arm Cyberware received some upgrades in the game’s latest update, but the Monowire is arguably the most improved. With it equipped, V can attack enemies with a spool of monofilament wire with a vicious cutting edge. It works best at short to medium ranges and can hit multiple enemies at once.
Anyone looking to equip the Monowire should pick the Jailbreak Relic Perk, one of the best new Perks to unlock after the update. This gives the Monowire a slot for installing a single quickhack, which triggers when V hits an enemy with a fully charged attack. The quickhack costs no RAM and can even spread to other enemies with the Data Tunneling Relic Perk.
One big change you’ll notice is that the Monowire Cyberware now comes with different variants, including Thermal, Electrifying, and Toxic. These add extra elemental damage to V’s melee attacks.




