Retrieval quality in an AI search product is bounded by two things: how good the embedding model is, and how cheaply you can run it across an index. This week, Perplexity Engineering team published Fast Embeddings on GPUs, an under-the-hood account of the second — the serving infrastructure behind pplx-embed and the ranking models used across Perplexity Search, Computer and the API Platform.
Perplexity team states that embedding inference on the GPU side has largely converged across engines on mature Hopper and Blackwell hardware. The wins sit in the runtime and harness around the model: CUDA graph management, an async result-tracking abstraction, and a Rust request path.
Two traffic patterns, one engine
Perplexity frames embedding serving as two workloads. Batch embedding happens when building or re-indexing the vector database, where throughput minimizes cost. Online embedding happens at query time, where a short query must be embedded fast. Scoring sits in between: after vector search, large document batches are ranked, balancing both.
The key decision is that Perplexity did not build a separate embedding engine. Because embedding models are small Transformers, batch embedding resembles compute-bound prefill and online embedding, often a few tokens, resembles memory-bound decode. So the research team reuses the prefill and decode kernels from its LLM stack.
Ivy, Tulip and ROSE
Three services handle a request:
- Ivy is a Rust HTTP gateway. It does the CPU-side work — JSON parsing, tokenization, input templating, batch splitting — and translates requests into a custom gRPC protocol. It also splits large-batch requests into chunks and load-balances them across replicas, which corrects the load imbalance that arises when production payloads vary in size.
- Tulip is the inference server interface: a gRPC server built with Rust,
tokioandtonic, handling scheduling and batching before dispatching to the engine. - ROSE (Runtime-Optimized Serving Engine) implements model inference. It is primarily Python, provides kernels, layers and model definitions, manages CUDA graphs, and exposes a
step()function to Tulip.
Why the scheduler is deliberately simple
Tulip picks sequences first-come, first-served while requests accumulate. That simplicity is justified by a measurement: for small embedding models at the sequence lengths Perplexity serves, the linear cost of dense layers dominates the quadratic cost of attention. Latency is therefore roughly proportional to token count, not sequence count. Once a batch saturates the GPU, around 512 tokens on a sub-billion-parameter model, packing in more sequences does not improve efficiency.
CUDA graphs and LazyTensors
On small batches, CPU-side kernel launching can outweigh GPU execution. Perplexity builds whole-model CUDA graphs for all embedding models, capturing every launch into a single driver call. Because embedding models are small, the inflection point where GPU work exceeds launch cost arrives at batches of thousands of tokens and tens of sequences. Some attention implementations block full-model graphs by depending on dynamic host-side inputs; Perplexity upstreamed changes to FlashInfer to enable capture.
Graphs must be captured per configuration, so token counts are padded to buckets that are multiples of 64 or 256. That still yields thousands of graphs and multiple minutes of capture per model. The fix is lazy capture: each configuration gets an eager warmup run, then triggers capture and replay on its second hit. This costs p99 latency at startup but spreads minutes of eager work across hours.
The second piece is the LazyTensor, which tracks a page-locked host buffer plus a cudaMemcpyAsync and a CUDA event. Instead of step() blocking on the device, it returns a LazyTensor, letting a Rust async task wait on batch N while the CPU enqueues N+1.